You can use the other two mapping options for the cases where you
have a spherical or cylindrical 3D model; Sphere or Cylinder.
5.3.2 Tilling for image textures
After having a texture assigned to any material, you probably want to
have additional controls for certain visual aspects of that image. One of
those aspects is the distribution of an image at any 3D model surface.
Usually, you want a texture with a repeating pattern that can cover a
large surface. The technique has a name of tilling.
Unless you add controls to generate that tilling effect, image-based
textures will not repeat on a surface. Instead, all images stretch to fit all
available area of a surface. To create a tilling effect, you will need two
additional Nodes:
From the Input → Texture Coordinates
From the Vector → Mapping
Connect the Generated output socket from the Texture Coordinates to
the Mapping. From the Mapping, you will connect it to the Image Texture
(Figure 5.13).